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Free AI Hard Skills Generator
UX Design Hard Skills
UX
Design
—
Hard
Skills
DO MAINS
01
User
Research
&
Discovery
02
Information
Architecture
03
Interaction
Design
04
Visual
&
Interface
Design
05
Design
Systems
&
Documentation
06
Accessibility
&
Inclusive
Design
07
Measurement
,
Analytics
&
Experimentation
08
Technical
Fluency
09
Service
&
Systems
Design
10
Collaboration
,
Facilitation
&
Craft
Ops
1 / 10
01
User
Research
&
Discovery
10
SKILLS
Running
studies
that
produce
decisions
,
not
just
quotes
—
choosing
the
right
method
,
recruiting
the
right
participants
,
and
reporting
findings
in
a
form
teams
can
act
on
.
Qualitative
user
interviews
Writing
discussion
guides
,
moderating
without
leading
,
and
affinity
-
coding
sessions
into
themes
.
Contextual
inquiry
&
field
studies
Observing
users
inside
their
real
environment
,
tools
,
and
interruptions
rather
than
in
a
lab
.
Moderated
usability
testing
Task
design
,
think
-
aloud
protocol
,
probing
follow
-
ups
,
and
severity
-
rated
findings
.
Unmoderated
testing
at
scale
Setting
up
remote
studies
,
triaging
video
highlights
,
and
separating
signal
from
noise
.
Survey
design
&
analysis
Unbiased
question
wording
,
sampling
,
cross
-
tabulation
,
and
open
-
text
coding
.
Card
sorting
&
tree
testing
Open
and
closed
sorts
,
dendrogram
interpretation
,
and
tree
-
test
path
analysis
.
Diary
studies
Longitudinal
prompts
,
participant
retention
,
and
week
-
over
-
week
behavioural
signals
.
Jobs
-
to
-
be
-
done
interviews
Switch
timelines
,
forces
diagrams
,
and
turning
interviews
into
job
statements
.
Competitive
&
comparative
analysis
Heuristic
teardowns
,
feature
parity
matrices
,
and
evidence
-
based
differentiation
.
Research
operations
Recruitment
pipelines
,
screeners
,
consent
and
incentives
,
and
insight
repositories
.
T O O LS
Dovetail
·
Maze
·
UserTesting
·
Lookback
·
Qualtrics
·
Optimal
Workshop
2 / 10
02
Information
Architecture
5
SKILLS
Deciding
what
exists
,
what
it
is
called
,
and
how
it
connects
—
the
structural
layer
that
most
navigation
complaints
actually
come
from
.
Sitemaps
&
navigation
models
Global
,
local
,
contextual
,
and
utility
navigation
mapped
to
real
user
entry
points
.
Taxonomy
&
labeling
systems
Category
structures
,
controlled
vocabularies
,
and
labels
written
in
user
language
.
Content
inventory
&
audit
Cataloguing
existing
content
and
scoring
it
for
accuracy
,
value
,
and
duplication
.
Task
flows
&
user
flow
diagrams
Mapping
entry
points
,
decision
branches
,
dead
ends
,
and
recovery
paths
.
Mental
models
&
wayfinding
Aligning
structure
with
how
users
already
expect
a
domain
to
work
.
T O O LS
Optimal
Workshop
·
FigJam
·
Miro
·
Whimsical
3 / 10
03
Interaction
Design
8
SKILLS
Defining
how
a
product
behaves
over
time
—
every
state
,
every
input
method
,
and
every
way
a
user
can
go
wrong
.
Wireframing
Low
to
mid
-
fidelity
layout
that
resolves
structure
and
hierarchy
before
visual
polish
.
High
-
fidelity
prototyping
Interactive
prototypes
with
real
data
and
real
timing
,
built
to
be
tested
not
admired
.
Interaction
states
&
state
machines
Defining
default
,
hover
,
focus
,
active
,
disabled
,
selected
,
and
transitional
states
.
Microinteractions
&
motion
specification
Triggers
,
duration
,
easing
curves
,
and
reduced
-
motion
alternatives
.
Input
patterns
—
pointer
,
keyboard
,
gesture
Designing
equally
for
touch
,
mouse
,
trackpad
,
and
physical
keyboards
.
Form
design
&
validation
logic
Field
order
,
inline
validation
timing
,
error
messaging
,
and
input
masking
.
Error
prevention
&
recovery
Constraints
,
confirmations
,
undo
,
and
reversible
destructive
actions
.
Edge
cases
—
empty
,
loading
,
partial
,
error
Designing
the
states
that
ship
broken
when
nobody
writes
them
down
.
T O O LS
Figma
·
ProtoPie
·
Framer
·
Rive
·
Principle
4 / 10
04
Visual
&
Interface
Design
7
SKILLS
Making
the
interface
legible
,
consistent
,
and
credible
—
craft
decisions
that
determine
whether
a
product
reads
as
trustworthy
.
Layout
&
grid
systems
Columns
,
gutters
,
baseline
alignment
,
and
optical
adjustments
at
real
breakpoints
.
Interface
typography
Type
scales
,
line
height
,
measure
,
and
numeric
and
tabular
figure
treatment
.
Color
systems
&
accessible
contrast
Semantic
palettes
,
tonal
ramps
,
and
contrast
ratios
that
hold
up
in
every
state
.
Iconography
&
illustration
direction
Consistent
stroke
weight
,
optical
sizing
,
and
briefs
that
keep
a
library
coherent
.
Spacing
scales
&
visual
rhythm
Applying
a
4
or
8-
point
scale
so
density
reads
as
intentional
,
not
accidental
.
Responsive
&
adaptive
layout
Breakpoint
strategy
,
fluid
sizing
,
and
content
reflow
beyond
simple
stacking
.
Dark
mode
&
multi
-
theme
design
Elevation
without
shadows
,
adjusted
saturation
,
and
image
treatment
across
themes
.
T O O LS
Figma
·
Adobe
Illustrator
·
Radix
Colors
·
Typescale
5 / 10
05
Design
Systems
&
Documentation
6
SKILLS
Turning
repeated
design
decisions
into
shared
infrastructure
—
and
keeping
that
infrastructure
alive
after
launch
.
Component
library
architecture
Primitives
,
composites
,
slots
,
and
variants
that
scale
without
a
sprawl
of
one
-
offs
.
Design
tokens
(
W
3
C
DTCG
format
)
Naming
tiers
,
semantic
aliasing
,
and
tokens
shared
across
design
and
code
.
Pattern
&
usage
documentation
When
to
use
,
when
not
to
use
,
and
the
accessibility
notes
engineers
actually
read
.
Contribution
&
governance
models
Intake
processes
,
review
criteria
,
and
who
owns
the
system
on
any
given
quarter
.
Versioning
&
deprecation
policy
Semantic
versioning
,
migration
notes
,
and
retiring
patterns
without
breaking
product
.
Library
maintenance
&
adoption
metrics
Tracking
detach
rates
,
coverage
,
and
which
components
teams
quietly
avoid
.
T O O LS
Figma
Variables
·
Tokens
Studio
·
Storybook
·
Zeroheight
·
Supernova
6 / 10
06
Accessibility
&
Inclusive
Design
7
SKILLS
Designing
for
the
full
range
of
human
ability
—
a
legal
requirement
in
many
markets
and
a
quality
bar
everywhere
else
.
WCAG
2.2
AA
conformance
Applying
success
criteria
at
design
stage
instead
of
fixing
failures
in
QA
.
Screen
reader
testing
Crafting
and
testing
against
VoiceOver
,
NVDA
,
and
JAWS
reading
order
and
announcements
.
Keyboard
navigation
&
focus
management
Logical
tab
order
,
visible
focus
,
focus
trapping
,
and
skip
links
.
ARIA
semantics
&
landmark
structure
Roles
,
names
,
and
values
that
make
dynamic
interfaces
understandable
.
Contrast
&
non
-
color
affordances
Status
communicated
by
more
than
hue
—
icons
,
labels
,
weight
,
and
pattern
.
Cognitive
,
motor
&
low
-
vision
accommodation
Target
sizing
,
timing
,
plain
language
,
and
reduced
-
cognitive
-
load
patterns
.
Alternative
text
,
captions
&
transcripts
Writing
meaningful
alt
text
and
specifying
accessible
media
from
the
start
.
T O O LS
axe
DevTools
·
Stark
·
VoiceOver
·
NVDA
·
Colour
Contrast
Analyser
7 / 10
07
Measurement
,
Analytics
&
Experimentation
7
SKILLS
Proving
whether
a
design
change
worked
—
and
knowing
when
a
result
is
too
small
or
too
early
to
believe
.
Event
taxonomy
&
instrumentation
plans
Naming
conventions
,
trigger
definitions
,
and
properties
agreed
with
engineering
before
build
.
Funnel
&
cohort
analysis
Locating
drop
-
off
,
segmenting
by
cohort
,
and
distinguishing
cause
from
correlation
.
A
/
B
and
multivariate
testing
Hypothesis
writing
,
variant
design
,
and
reading
results
without
p
-
hacking
.
HEART
,
SUS
&
UMUX
-
Lite
measurement
Perceived
usability
benchmarking
that
is
comparable
across
releases
.
Task
success
,
time
-
on
-
task
&
error
rate
benchmarks
Defining
usability
metrics
with
pass
criteria
before
a
study
begins
.
Statistical
literacy
Significance
,
power
,
sample
size
,
confidence
intervals
,
and
practical
significance
.
Session
replay
&
heatmap
analysis
Qualitative
behaviour
review
of
rage
clicks
,
dead
clicks
,
and
scroll
abandonment
.
T O O LS
Amplitude
·
Mixpanel
·
Looker
·
Optimizely
·
Hotjar
·
Maze
8 / 10
08
Technical
Fluency
6
SKILLS
Enough
technical
understanding
to
design
within
real
constraints
and
hand
off
without
leaving
engineering
to
guess
.
Semantic
HTML
Elements
,
headings
,
and
document
structure
that
assistive
technology
can
parse
.
CSS
layout
—
Flexbox
,
Grid
,
container
queries
Understanding
what
actually
reflows
and
what
breaks
when
content
grows
.
JavaScript
&
React
fundamentals
Component
thinking
,
props
,
state
,
and
conditional
rendering
in
design
terms
.
Git
&
branching
workflows
Branches
,
pull
requests
,
and
reviewing
your
own
changes
in
a
repo
.
API
,
schema
&
data
-
model
literacy
Reading
endpoints
and
payloads
to
design
around
real
data
shapes
and
latency
.
Design
-
to
-
code
handoff
Annotated
specs
,
token
references
,
Storybook
links
,
and
redlines
engineers
trust
.
T O O LS
VS
Code
·
GitHub
·
Chrome
DevTools
·
Storybook
·
Postman
09
Service
&
Systems
Design
4
SKILLS
Zooming
out
from
the
screen
to
the
full
service
—
the
people
,
channels
,
and
backstage
processes
that
deliver
it
.
Customer
journey
mapping
Current
-
state
and
future
-
state
maps
with
stages
,
touchpoints
,
emotions
,
and
pain
points
.
Service
blueprints
Frontstage
actions
,
backstage
processes
,
support
systems
,
and
failure
points
.
Stakeholder
&
ecosystem
mapping
Who
influences
,
blocks
,
or
benefits
—
plotted
by
interest
and
influence
.
Value
proposition
&
business
model
canvases
Connecting
user
needs
to
what
the
organisation
can
sustainably
deliver
.
T O O LS
Miro
·
Smaply
·
Lucidchart
·
FigJam
9 / 10
10
Collaboration
,
Facilitation
&
Craft
Ops
6
SKILLS
The
working
methods
that
turn
individual
craft
into
team
output
—
how
design
decisions
get
made
,
challenged
,
and
shipped
.
Design
critique
facilitation
Structuring
feedback
around
goals
and
constraints
instead
of
personal
preference
.
Cross
-
functional
workshop
facilitation
Aligning
product
,
engineering
,
support
,
and
marketing
on
a
shared
problem
frame
.
Design
sprint
facilitation
Running
a
five
-
day
sprint
from
problem
framing
to
tested
prototype
.
Prioritization
frameworks
—
RICE
,
Kano
,
MoSCoW
Scoring
and
sequencing
work
in
a
way
stakeholders
can
argue
with
productively
.
Design
QA
&
pixel
review
Reviewing
staging
builds
against
spec
across
browsers
,
breakpoints
,
and
states
.
Agile
ceremonies
&
backlog
refinement
Working
in
sprints
,
slicing
design
work
,
and
estimating
alongside
engineering
.
T O O LS
FigJam
·
Jira
·
Linear
·
Notion
·
Miro
Assessment
scale
Rate
each
skill
against
the
level
you
could
evidence
in
an
interview
tomorrow
.
Anything
you
cannot
demonstrate
with
a
concrete
example
belongs
one
level
lower
than
you
think
.
1
Aware
—
understands
the
concept
and
terminology
2
Assisted
—
has
applied
it
with
review
and
guidance
3
Independent
—
can
run
it
end
to
end
unsupervised
4
Leading
—
scopes
the
work
and
sets
the
standard
for
others
5
Teaching
—
mentors
,
defines
process
,
and
raises
team
capability
10 / 10
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